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eaglehvac
03-24-2004, 09:50 PM
Has anyone noticed that with the mod wheel all the way down, there is still some very noticable volume? It would be nice if the sound would swell in from nothing instead of starting at a low volume and then on up. Does this make sense? It\'s getting late and I\'m not sure if it does to anyone else. Or maybe this has to do with the limited (0-127) values of the modwheel. Any suggestions to help would be great. I\'m using GPO in SX 1.06. I could also swell the vst track but it seems like an awful lot of work just to swell in a note or chord. Thanks in advance.

Eric W

MalteRathke
03-25-2004, 05:19 AM
Yep, most sounds have this problem. I really don\'t know why it\'s programmed this way.

Malte

Tom Hopkins
03-25-2004, 07:17 AM
We are considering changing this in a future update but most instruments are presently designed to reflect the way instruments actually behave in real life. That is, wind and string instruments are incapable of creating continuous dynamic change down to silence. There is a physical limit to just how quiet a particular instrument can play before vibrations abruptly cease. Each instrument has a threshold, a point where enough energy must be present to cause the onset of resonant vibrations. Below that threshold the instrument\'s vibrations stop. This is true of string excitations and also of the Helmholtz resonant behavior in tubes (brass and woodwinds). There is no such thing as a fade-to-silence in the real world of acoustic string and wind instruments. To very quiet yes, to silence no.

There was also the practical tech support matter of new users loading instruments and getting silence when they tried to play something (if they didn’t read the instructions to raise the mod wheel). At least with an instrument set to its minimum level the user hears something even if the mod wheel isn’t used properly.

Despite these reasons we are considering changing this (at least as an option) to give people more choice and flexibility - e.g. to do an UNrealistic fade-to-silence when they wish to.

Tom

cunningham
03-25-2004, 07:37 AM
Tom,

I can usually fade in or fade out from and to a significantly softer volume on strings than is currently programmed in GPO. I\'ve played in some orchestras and garrantee that every musician can fade to virtual silence, at least from the audience\'s perspective. It\'s no doubt impractical to record samples at such low volume, but in performance fade in and out to silence is done frequently. It\'ll be good to have that feature in GPO. Thanks

Skysaw
03-25-2004, 09:47 AM
I understand both sides of this. I actually kind of agree with Tom\'s point that most instruments can\'t go to silence, thought I\'m pretty sure most of them can get quieter than the samples currently allow. Strings especially should be able to get quieter than the minimum mod setting. Of course, you\'ll never hear a double-reed fade to anything near silence.

That being said, I don\'t think it\'s a big deal to use MIDI volume control at the lower end to fade things where necessary. I\'ve done this in a number of places already, and didn\'t feel terribly inconvenienced.

Phileosophos
03-25-2004, 03:59 PM
Originally posted by Tom Hopkins:
We are considering changing this in a future update...<font size=\"2\" face=\"Verdana, Arial\">FWIW, please accept my $0.02 that I would prefer you didn\'t change it. If folk want to fade down to silence, well, that\'s what MIDI volume messages, faders, etc. are for as far as I\'m concerned.

Shazbot
03-25-2004, 04:27 PM
I think it\'s fine the way it is, though perhaps the ability could be added (as an option) to fade to silence on the mod wheel. I like jmc\'s idea, though!

Markleford
03-25-2004, 07:59 PM
Remember, if a live orchestra \"fades to silence\" (particularly in fermata: moving parts are trickier), it can be done though psychoacoustic effects. Doubled parts (within a section) can stop playing at successive points to reduce overall volume. If notes are doubled across instrumentation, then some of those notes can be dropped after that (though this produces a timbre change as well). Then you can drop octaved pitches. The last instruments to drop out are ideally the ones that can play the softest without \"failure\", and the remaining perceptual instant of \"music\" that is heard is actually the reverb of the space trailing off.

Oh, and you could also do this \"fade\" effect \"directionally\" by range of instrumentation, as well, \"muting\" parts from high to low or low to high, depending on the effect you want.

Yours, in theory only, images/icons/wink.gif
- m

Junkmonkey
03-25-2004, 08:19 PM
Why not fade to silence? True, we are attempting to emulate a real orchestra, and the physics underlying fades may not allow real instruments to do so... But... sample instruments aren\'t real, so why not give us the extra ability?


If folk want to fade down to silence, well, that\'s what MIDI volume messages, faders, etc. are for as far as I\'m concerned. <font size=\"2\" face=\"Verdana, Arial\">Are you actually suggesting that while contouring our mod envelopes, for each and every fade out we switch to cc7, edit our midi, switch back to cc1, and resume contouring? It may work fine, but controlling everything from one controller certainly would be better.

Also, even if you WERE happy doing it that way, it\'s not possible in GPO since cc7 turns the volume knob but doesn\'t actually change the volume.

Personally, in the majority of my work, not fading to silence isn\'t really that big of a problem since by the time the instrument gets down that low it\'s barely audible. But sometimes I would like it to go all the way down. *shrug

Let\'s make our virtual instruments more versatile than the real ones! hehe

- Junkm

eaglehvac
03-25-2004, 08:50 PM
Thank you Junk Monkey. This is exactly how I feel. In order to reproduce the real sounding articulations of an orchestra, we have to have some extra-ordinary tools to get the job done. I mean, it\'s not like GPO was designed to make me stroke the keyboard with a bow or blow into it to produce a flute sound. Were already well past the point of what\'s \"real\". And I think that it\'s been proven time and again by some of the demos and posts that total conventional realism isn\'t at all the only desired effect from GPO. I know that when I watch the Illinois Symphony chamber orchestra, I can hear what sounds like fading to and from silence from the front row only 15 feet from the concert mistress. They can do it so I wanna be able to also. Please take this as constructive criticism. I love GPO. I just want us to be able to make it better.

jmc
03-26-2004, 12:30 AM
It would be fun if at the lowest modwheel setting, if the winds and brass just had the sound of air being blown through the instrument, strings have a scratchy bow whisper and intermittent tone, percussion the sounds of spilling beer.

nexus
03-26-2004, 07:50 AM
I think many of you are missing one important aspect of orchestral music played in large concert halls.

That of hall noise or \'hall rumble\' as it\'s called. This results in a kind of acoustic \'dithering\' which makes it appear that instruments fade to utter silence, when in fact they are being masked by the hall backround noise, which is present in every single hall in the world to some degree.

If you don\'t think I\'m right, just read articles and interviews with Prof. Keith O. Johnson, THE top engineer of orchestral recordings.

Skysaw
03-26-2004, 09:58 AM
Nexus is right.

The other point to remember is that the mod wheel is not supposed to control amplitude, per se. Rather, it is meant to mimic a human being attempting to play an instrument at various amplitudes. This is actually a critical difference.

I believe we can all agree that we love this difference in the mp-ff range of the mod wheel... the timbre of most instruments varies greatly. If this is what we\'re using the mod wheel for, why suddenly change its function at the bottom of its range? At the bottom, it should sound like a player doing his or her best to play as quietly as possible. This is part of making performances believable.

That being said, some of those performers probably could have played more softly at mod=0, particularly the strings. I\'d like to see a tad more range of natural instrument dynamics, both at ppp and fff, but they should all be playable by humans. Fading to zero is very easy to do with MIDI volume control. I\'ve used MIDI volume when I\'ve had to, though mostly to compensate for the missing ppp-pp range, not so much for a fade to zero.

cunningham
03-26-2004, 10:02 AM
I think some are thinking about the physics of producing sound (energy transfer, wave movement, etc.) while others are thinking about the perceived musical effect on the listener. The question might be which aspect is appropriate to model the event.

nexus
03-27-2004, 08:03 PM
Even taking into account the \'masking\' effect of the hall backround noise, I agree with Skysaw about needing a little more range in the cc#1.

When I originally programmed my SAM brass and other stuff in Kontakt, I thought I was overdoing it with the volume change, so I backed off.

Now that I\'ve been using those sounds a bit, I have had to go back and extend the range to make it sound more natural.