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Digital AudionetworX
10-12-2004, 01:16 PM
hello,

if anyone got Miroslav Vitous Orchestra 2 Brass & Woodwinds

please restart you computer load gs3 and load only this instrument:

Flutes Long Hall Ambience.gig

then play some short and then long notes (do this for 3-4 min.).
i have 3 completly different machines with completly different settings
were the sound breaks up after a couple sec.

can anyone else reproduce this behaviour?

i use the 3.01 patch on all machines.

Digital AudionetworX
10-12-2004, 01:25 PM
hello,

if anyone got Miroslav Vitous Orchestra 2 Brass & Woodwinds

please restart you computer load gs3 and load only this instrument:

Flutes Long Hall Ambience.gig

then play some short and then long notes (do this for 3-4 min.).
i have 3 completly different machines with completly different settings
were the sound breaks up after a couple sec.

can anyone else reproduce this behaviour?

i use the 3.01 patch on all machines.


so, now i had this on another (the 4th) machine with 3.0.

same thing.

JonFairhurst
10-12-2004, 01:45 PM
Does the problem go away with a longer audio driver buffer?

-JF

Digital AudionetworX
10-12-2004, 01:53 PM
Does the problem go away with a longer audio driver buffer?

-JF

no, of cause not.
i tried even real larger buffer sizes.

the machines i tried this on are something like this:

- p4p800-e deluxe with 3.2ghz northwood, 2gb ram,
- asus a7n8x-x with barton 3200+ with 1.5gb
- msi k8n neo 2 939 nforce chipset with athlon 64 3500+, 2gb
- abit nforce2 400 chipset motherboard with barton 2500+ and 1gb ram

2 of them are mine 2 of them are from 2 clients.

so its definatly not a settings or configuration thing since these systems are all completly different.

this instrument works with 2.5x with no problem.

JonFairhurst
10-12-2004, 03:30 PM
Do the samples loop? Maybe there is something that confuses the loop point.

If the short sample doesn't loop and stays clean, yet the longer, looping sample breaks up, that could give a clue. You can visually check that the loop start and end points are at zero crossings that match heads to tails.

Also take a look at the sample offset in the editor. That could shortchange the sample heads by as much as 2000 samples.

It would be helpful to quantify the problem. Tascam doesn't own all of the libraries, so it doesn't always help to tell them about a library specific bug.

-JF

Digital AudionetworX
10-12-2004, 04:15 PM
Do the samples loop? Maybe there is something that confuses the loop point.

It would be helpful to quantify the problem. Tascam doesn't own all of the libraries, so it doesn't always help to tell them about a library specific bug.

-JF

yes, they loop but one client of mine also found instruments whoch dont loop where that hapends.
i just pointed to this sound because this was the sounds which gave the most errors.