KingIdiot
03-05-2004, 12:17 PM
agreed.
I just tried this (after hours of working with a big conversion.
Its almost flawless in some early tests.
the only real problem I\'ve found is velocity response isn\'t perfect (but could be), and release times on release triggers is short (as Ian stated)
they still havent fixed the \"touch my mod-wheel\" bug, wher you have to move the modwheel before you hear sound, if Xfades are applied to teh MW.
other than that I\'m really impressed. Theyve even added \"multi matrix\" mode to the groupings/keyswitching/controllor options. Its oging to be possible to build some really crazy instruments now, and HUUUUGE keyswitch patches with \"extra\" features
one other issue is that you cant open 1.5 files in 1.2. There should be an option to save to 1.2, so users can share nki files.
I just tried this (after hours of working with a big conversion.
Its almost flawless in some early tests.
the only real problem I\'ve found is velocity response isn\'t perfect (but could be), and release times on release triggers is short (as Ian stated)
they still havent fixed the \"touch my mod-wheel\" bug, wher you have to move the modwheel before you hear sound, if Xfades are applied to teh MW.
other than that I\'m really impressed. Theyve even added \"multi matrix\" mode to the groupings/keyswitching/controllor options. Its oging to be possible to build some really crazy instruments now, and HUUUUGE keyswitch patches with \"extra\" features
one other issue is that you cant open 1.5 files in 1.2. There should be an option to save to 1.2, so users can share nki files.