View Full Version : dream-machine
maestro
07-28-1999, 12:27 PM
I have a Dell Workstation 210 which I could use to run GS:
-2 x Pentium III 550 Mhz processors
-512 MB of RAM
-2 SCSI ultra wide2 Hard Disks 18GB 1Meg Cache/10000RPM
-CD read/write
-WINDOWS 98 operating system
Would GS run with this machine? Any comment is welcome.
Bob Campbell
07-28-1999, 02:03 PM
You\'re taking the piss, right?
I think you could probably control the orbit of Jupiter with that machine.
Bob
mitchb2
07-28-1999, 04:12 PM
Actually, you need THREE P3 550\'s to get full polyphony.
Wolfgang Eichholz
07-29-1999, 02:39 AM
Great Setup. The only limitation is, Win98 cannot use the second cpu.
I\'m running a similar configuration and I\'m waiting for Win2000.
Wolfgang
www.mp3.com/wolly (\"http://www.mp3.com/wolly\")
holger
07-29-1999, 10:59 AM
I am waiting, too. Everybody´s waiting for windows 2000. Release will be 2001...
Redeye
07-30-1999, 11:57 PM
The 2nd CPU won\'t help you until Win2000, since Giga doesn\'t run under NT.
It seems to me after reading about the Athlon chip (K7) that it will be the next high-end, multi-processor chip (up to 14 CPUs). With it\'s 200 MHz bus it should be the next super desktop machine, so if you are considering buying the BEST system, you might want to research that.
The sytem you describe will run GS with no problem, though, even with only one CPU in use. It\'s runnning fine for me on a Celery 400/UDMA HD/128 MB.
BeOS BeoS BeOS. . .
Screw win 2000 and microsoft all together. . .win 2000 will have consumer and pro-in otherwords microsoft is still going to keep the win95/98 line alive and all the audio programs will remain on the win2000 consumer (windows95 v3), the windows2000 pro (nt5) will probably be another good server OS with no pro-audio support. . .We all need to push for BeOS because it has what we want now and it is built for multimedia from the ground up offering the ability to split individual operational strands to different processors so that multi-threading is not even required. BeOS has an ultra low latiency driver built in so all BeOS compatable sound cards would be giga compatable- E-mail nemesys now and checkout www.harmonycentral.com (\"http://www.harmonycentral.com\") for BeOS news. . .
I\'m with Ryan! I saw a demo of BeOS about a year ago and it was phenomenal to say the least, and I\'m sure its even better now. Neither Windows nor MacOS even come close to the awesome multimedia capabilities of this operating system. I\'m pretty sure I read somewhere that Nemesys has plans to port GigaSampler over to BeOS sometime in the near future. If this is true, hopefully it will happen in the VERY near future! Can anyone confirm this?
I\'m with Ryan! I saw a demo of BeOS about a year ago and it was phenomenal to say the least, and I\'m sure its even better now. Neither Windows nor MacOS even come close to the awesome multimedia capabilities of this operating system. I\'m pretty sure I read somewhere that Nemesys has plans to port GigaSampler over to BeOS sometime in the near future. If this is true, hopefully it will happen in the VERY near future! Can anyone confirm this?
pooka
08-10-1999, 12:05 AM
I\'m sure BeOS versions of *any* pro-audio product are way off in the distant future. However, with regards to Microsoft\'s upcoming releases of it\'s OS\'s, both Windows 2000 versions include *MUCH* more recent DirectX functionality (version 7.0 I think...) This will also include DirectSound (which would push the buffer latency down on many audio cards if it\'s implimented by the card manufacturer.) So, even if we do get stuck with a Microsoft OS for the next couple of years, it won\'t be as bad as the difference between NT4 and Win9x is today.
Question for Nemesys: Are there any plans on supporting DirectSound in the near future?
Try wearing your system,
this won\'t work..
CaT
jbibbo
08-19-1999, 05:14 PM
Interesting thread ...
Beos is great. Technically superior to Windows and MAC OS when it comes to audio. They did everything right for delivering high-end audio applications. And yes Nemesys is looking seriously into supporting this OS in the future.
But ... Microsoft still rules the world and we must not ignore their platforms. We will be porting our technology to the Win 2K OS (whenever it does come out), which should get us to multiprocessor support.
Joe from NemeSys
jbibbo
08-19-1999, 05:35 PM
Sorry I miss Pooka question about Direct X
support.
Basically, we have a limited support for audio directsound hardware, today. The problem with DirectSound (and any MS driven standard) is
that they only care about that which makes them more powerful. Consequently, the DirectX platform is directly targetted for the gaming world - big business. MS doesn\'t give two flying flips about pro-audio - I don\'t care what their multi-million dollar marketing machine tells you at the NAMM show. DirectX is lacking in many ways. In the new, upcoming driver model called WDM (Windows Driver model) the DirectX component has been relocated on top of a Microsoft supplied digital mixer. The results are added latency and signal degradation due to poor mixing. However, it works just fine for the gaming world. And no, Microsoft will not let you or me replace their mixer. They feel that it is good enough for the customer base they care about.
Anyways, the way to deal with MS is not get further dependent on their OS. So we are working with Pro-audio hardware companies to provide a low-latency, multichannel, higher than 16-bit audio interface. We have successfully implemented this interface with
Event/Echo, Aardvark, SoundScape, Frontier, and Ego Sys. Guillimont and DAL are working towards compatibility. This integration is available in our latest release v1.60. Hopefully, with the increase popularity of the GigaSampler we can convince other companies to join in and give you the level of support needed for professional audio.
So in a nutshell, yes we will support it as much as we can (until MS shifts to the new WDM architecture). But we don\'t recommend
it, and we encourage you to look for hardware companies that deliver pro-audio software support.
Joe (NemeSys)
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