Hannes_F
12-21-2006, 05:19 AM
Hi,
strings are still not easy to mock up by midi orchestration. The main problem is that sampled instruments appear to be stiff and more static in tone than real recordings. Although there are libraries with many different layers, articulations and control parameters for vibrato, attack and timbre, it is not easy to combine them or, if they are merged into virtual instruments, to control these parameters in realtime.
One approach to control the main parameters would be to use a pressure sensitive graphic tablet with a software that transforms coordinates and pressure to midi data. For a test with tablet2midi by www.livelab.dk (http://www.livelab.dk) see http://www.northernsounds.com/forum/showthread.php?t=50318
The basic idea is to set one axis (e. g. x-axis) to the volume parameter. It would be preferable to trigger multiple layers with this, with other words the x-axis could replace the modwheel with libraries like GPO or the Garritan Strad.
The y-axis would emulate the timbre control. A string player uses the distance between the bridge and the contact point of bow and strings to make the sound brighter (towards bridge) or warmer (towards fingerboard). The extremes are ponticello (a screeching sound, well known from the shower scene in Psycho) and flautando/sul tasto. Note that almost every string player changes this position within almost every note by default - whereas many samples seem to be recorded as sustains without this changing. With the tablet control this is is emulated by moving the pen up and down.
Combining volume and timbre changings result in characteristic 2-D curves, similar to writing letters. One can draw perpendicular lines, diagonals, bows, circles, and each of them will form a sound in a particular way. After a while the user learns intuitively which move is linked to which result.
The z-axis, triggered by pen pressure or the aftertouch channel of the keyboard, could control the vibrato amount. So the drawing would not be similar to a pencil line but the drawing with a brush or a feather.
http://www.frischat.com/compose/HannesFrischat_SoundCube_001.jpg
When strings begin to play there will always be a little knack - this is the moment when the string looses contact to the moving bow for the first time, slides a little while and gets grip again. This sound is normally referred to as 'attack' and while it will be always there its amound is dependent on two parameters: the pressure of the bow (directly linked to the volume) and the contact point of bow and string. So it should already be defined by the xy-position of the pen at the beginning of the note. However it may be convenient to add a certain influence of the keyboard velocity for intuitive playing.
The idea is to have a relative simple and intuitive realtime control with an easily available and inexpensive controller for moving in a three-dimensional sound array. Each reachable point in this array should produce sounds that are in the range of the real instruments, even if parts of it may be formed by eqing.
What do you think?
Hannes
strings are still not easy to mock up by midi orchestration. The main problem is that sampled instruments appear to be stiff and more static in tone than real recordings. Although there are libraries with many different layers, articulations and control parameters for vibrato, attack and timbre, it is not easy to combine them or, if they are merged into virtual instruments, to control these parameters in realtime.
One approach to control the main parameters would be to use a pressure sensitive graphic tablet with a software that transforms coordinates and pressure to midi data. For a test with tablet2midi by www.livelab.dk (http://www.livelab.dk) see http://www.northernsounds.com/forum/showthread.php?t=50318
The basic idea is to set one axis (e. g. x-axis) to the volume parameter. It would be preferable to trigger multiple layers with this, with other words the x-axis could replace the modwheel with libraries like GPO or the Garritan Strad.
The y-axis would emulate the timbre control. A string player uses the distance between the bridge and the contact point of bow and strings to make the sound brighter (towards bridge) or warmer (towards fingerboard). The extremes are ponticello (a screeching sound, well known from the shower scene in Psycho) and flautando/sul tasto. Note that almost every string player changes this position within almost every note by default - whereas many samples seem to be recorded as sustains without this changing. With the tablet control this is is emulated by moving the pen up and down.
Combining volume and timbre changings result in characteristic 2-D curves, similar to writing letters. One can draw perpendicular lines, diagonals, bows, circles, and each of them will form a sound in a particular way. After a while the user learns intuitively which move is linked to which result.
The z-axis, triggered by pen pressure or the aftertouch channel of the keyboard, could control the vibrato amount. So the drawing would not be similar to a pencil line but the drawing with a brush or a feather.
http://www.frischat.com/compose/HannesFrischat_SoundCube_001.jpg
When strings begin to play there will always be a little knack - this is the moment when the string looses contact to the moving bow for the first time, slides a little while and gets grip again. This sound is normally referred to as 'attack' and while it will be always there its amound is dependent on two parameters: the pressure of the bow (directly linked to the volume) and the contact point of bow and string. So it should already be defined by the xy-position of the pen at the beginning of the note. However it may be convenient to add a certain influence of the keyboard velocity for intuitive playing.
The idea is to have a relative simple and intuitive realtime control with an easily available and inexpensive controller for moving in a three-dimensional sound array. Each reachable point in this array should produce sounds that are in the range of the real instruments, even if parts of it may be formed by eqing.
What do you think?
Hannes