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View Full Version : Profile of Fear Trailer, please comment on the mix



Hannes_F
02-18-2007, 04:40 PM
Hi,

I have the pleasure to write and produce the music for a 90-minutes-movie called 'Profile of Fear'. I received a first version of the film just before christmas and am in the process of scoring since then (and will take some more weeks for sure).

A first version of the trailer is ready now and I would appreciate your comments on the mix. Is is loud enough? Any more comments?

http://www.profileoffear.com/pof_gallery.html

Libraries:
GPO for all soft passages
NOTION plus SAM Horns for loud passages
End: live violins plus G-Town flute
Several softsynths

Comments are welcome
Hannes

alanb
02-18-2007, 04:50 PM
Wonderful stuff!!

I listened to the music through my studio monitors (Event Trias).

I liked the pacing, the variety of sounds, and so forth. The music pulled back and got softer at the right times... the few spots of total musical silence added just the right amount of focus (and, hence, drama) to the actors' conversation...

There was only one teeny tiny thing that I did not love:

... the three brass stabs (pun intended): "ba-dum-BUM" during the scene where we are following someone's POV as he walks through the library stacks, followed immediately by a tight shot of his face/glasses.

Those three (otherwise very dramatic) notes sounded extremely ... synthy... and rather 'lightweight' when considering the anxiety that the visuals are clearly trying to provoke. I would think that a broader orchestral brass section, perhaps underscored by one or more tympani hits, or something, would get that particular point across more powerfully.

Other than that... I'd say that your music was both appropriate and effective!!

Hannes_F
02-18-2007, 05:13 PM
Alan,

thank you very much for your comments. Since I do not have yet monitors that would fit my needs they are very much appreciated!


Hannes

alanb
02-18-2007, 05:22 PM
Alan,thank you very much for your comments. Since I do not have yet monitors that would fit my needs they are very much appreciated! Glad to help, even if only a little... I've very quickly realized how important it is to get the feel of how a piece sounds on lots of different peoples' systems...

...as it is I have three here (studio monitors, semi-decent computer speakers and home stereo) and each time I listen to one of my own bits of music on them I hear three completely different pieces, LOL...

I often cringe when I think that people are being exposed to my music for the first time on little computer speakers -- although, I suppose, that is still preferable to their not hearing it in the first place...

Another possible wrinkle, of course, is introduced when a website is streaming an .mp3 or other lossy format file of unknown bitrate (which, by definition, will be missing a noticeable bit of high-freq information), which will color the mix at least to some degree...

Still, if it sounds good there, you know that you are headed in the right direction!!!
.
.
.

Von Richter
02-18-2007, 06:57 PM
My only suggestion is more reverb on all of the brass. Also the brass doesn't really sound like brass, more like an analog synth. The crescendos do not have enough bite. Do you have any samples of actual cresendos that you could use? I think more verb would help sell the brass illusion. Not neccesarily verb with a long decay, but something to get it into a space of some kind.

Otherwise good job.

DPDAN
02-18-2007, 07:59 PM
I agree with everything Alan and Von have said so far,
especially the recommendation to address the brass.
There is also a problem with the reverb on at least the strings,
at the very end of many of the phrases, the volume is dropped very abruptly which is OK, but the reverb of those instruments should be left to breath. My guess is that the Strings have their own reverb, and it is assigned to the same group master as the strings.... the master that is being abruptly chopped. Just something I am hearing.

If the strings are all grouped to a stereo group master, it would be better to use a stereo aux track to insert the reverb in, as opposed to the actual strings group master. Then assign a stereo aux send from the group master to the stereo aux where the reverb lives, this way you can freely use the strings' group master and the aux send of that group would be post fader, leaving the reverb tail to not be clipped. I apologize if some of that was redundant or confusing.

Dan :)


Congratulations on this job Hannes!

Dan

Von Richter
02-18-2007, 10:32 PM
Good competent job Hannes! With respect to the above commentators, as far as the brass sounds go, I suspect that from a director/intended audience point of view, the orchestral authenticity of the sounds may not be all that relevant, particularly in the final mix under the dialogue,etc.

If you ask me, the music is pretty exposed in this trailer.

JonFairhurst
02-19-2007, 01:29 AM
Hannes,

You asked about the mix. I think the weakest part of the mix is the dialog. I don't know if you mixed it, or if somebody else did, but it sounds simply scooped - too much fundamental at the bottom and too much lip noise at the top. There needs to be more content around 1200 Hz and possibly 2400 Hz. The first frequency is important for consonants, and the second is important for the character of the voice. I found some of the characters to be difficult to understand - and that wasn't because of their accents or because the music or sfx were too loud.

Regarding the music, I think the weakest part is when it feels cut off without reverb trails and then is silent for a few cuts. I think trailers are usually more wall-to-wall.

Overall, I think your sound could use more bottom end and a bit more reverb.

When I mix dialog and music I like to do it as follows:

80 Hz - Boost the music a bit. Shelf down the dialog.

300 Hz - Cut the music a bit. Possible boost in dialog (but not so much fundamentals as in the current mix)

600 Hz - Cut the dialog here to make room for the music.

1200 Hz - Cut the music, boost the dialog for consonants and understanding

2400 Hz - If you don't have people with similar sounding voices, you can cut the dialog here to make room for the music. If multiple actors have similar voices, you might need to boost the dialog so we can tell them apart. In the second case, cut the music a bit.

4800 Hz+ - You can boost both the music and dialog as needed to give them air - or cut them to avoid noise. Don't worry about anything past 15000 Hz. That's just noise.

I find that with this technique I can run the music/sfx a bit louder while keeping the dialog clear and powerful.

BTW, I like your musical approach with this and agree with many of the specific comments above.

Congratulations on this gig. I hope the film turns out artistically and financially, well, awesome!

DPDAN
02-19-2007, 10:48 AM
Jon, I think Hannes was mainly interested in the music portino of the mix.
If he is interested in the dialog also, you are right, I agree about the fidelity of the voices in the mix too.
As far as the exact frequencies you have indicated for specific things, the exact frequencies would be dictated by the sound of the recorded dialog. But I understand you have posted a general idea of how you work.

Just trying to add more help or encouragment towards a polished piece of work.
Good points Jon!
Dan

JonFairhurst
02-19-2007, 11:13 AM
I should have commented that I got those frequencies for mixing dialog from an article by Jay Rose. I've found them to work well in practice as well.

And, Dan, you're right that it varies by speaker to some degree - as well as on the recording and the space.

Of course different speakers in different moods will have different fundamentals. And the frequency of the "character" tone will also vary. My understanding, however, is that the consonant frequencies are fairly consistent from speaker to speaker.

Anyway, I use that frequency map as my starting point, and when the deadlines are really short, I just throw those EQ profiles at the wall, and they seem to stick!

dean valentine
02-19-2007, 11:49 AM
Hi Hannes,

Congratulations,great gig,great score mix sounds good to me,very clear.
I agree with Jon and others re brass sounding very synthy especially the scene with a close up of the character wearing glasses,this sting also seems a bit cheesy compared to rest of the score.

Musically the opening and closing scenes flow very well dynamically but the constant jumps between dialogue and action takes away from the tension that should be building throughout,which is not your fault.

Have you considered adding a really good percussion track to the mix? starting where the main character stares into the mirror and building the tension through to the scene with the old man with beard and glasses,I think this is where the only pause should be,
then the music creeps back in for the final scene.
(IMHO the scenes of dialogue in between add nothing and ruin the building tension which is again not your fault)

Dean.

Rob Elliott
02-19-2007, 01:07 PM
Wonderful stuff Hannes. Minor point - if you are asking;)


...but since you are doing the score AND the trailer - can you sneak in one (part of) of your main themes to bring some 'connection' to the trailer and film - plus it will help your 'future audience' connect the dots on the film when finally viewed. Like I say - minor.


Rob

Von Richter
02-19-2007, 01:28 PM
Their expectations and way of comprehending what they see with the music are probably not be the same as the expectations and listening emphases of film composers at an online forum on sampled instruments.


It still needs more reverb. ;)

Von Richter
02-19-2007, 01:31 PM
(IMHO the scenes of dialogue in between add nothing and ruin the building tension which is again not your fault)
Dean.

Being a video editing whore, I have to agree... the trailer is too long. Not Hannes fault, of course. ;)

germancomponist
02-19-2007, 01:45 PM
Hi Hannes,

I would say, the Trailer is too long and excitingly enough cut nich, why it also less grants the possibility to you of composing the whole music more excitingly... .

Hannes_F
02-19-2007, 04:45 PM
To everybody that was so kind responding above,

you are awesome. I posted this a day ago and have learned so much from you since ... thank you everybody!

I will rework the mix and maybe some of the music (everything else is beyond my competence except of sound effects) considering everything you posted. But I have to wait until next week to present a new locked-to-video version due to processes I can not influence.

Thank you
Hannes

dean valentine
02-19-2007, 07:12 PM
Hi Hannes,

best of luck with this score and future works,well done again.

Dean.