nikolas
03-10-2007, 04:22 AM
Ok!
I'm very happy with Ivory, and because of my (little) limited system, mainly the 7200 rpm hard disk I always knew that I would have to do real-time bouncing when using it.
However I wasn't expecting the following issue (extracts):
www.nikolas-sideris.com/stuff/IVORY.mp3
The piano plays 1 note, each time. The 6 layer Bosendorfer (didn't need more), pedal is off. No other midi channel playing anything, since I always mix in audio, so nothing to interfere. And I went for a off time bouncing, which cut off (plus click) the piano.
I find this quite annoying. If I may to do a real-time bouncing for 2 notes in a 3 minute piece, then the piano is quite bad, in that respect!
I'm using Cubase SL3, 2 GB of RAM, 7200 rpm ATA, and a high buffer setting.
Now, I repeat the problem does not exist in real time bouncing, and never in any other library I have, but really for 1 single note? :(
Rather dissapointed to say...
And I posted here, in case there is something I'm missing, and to warn other people as well...
I'm very happy with Ivory, and because of my (little) limited system, mainly the 7200 rpm hard disk I always knew that I would have to do real-time bouncing when using it.
However I wasn't expecting the following issue (extracts):
www.nikolas-sideris.com/stuff/IVORY.mp3
The piano plays 1 note, each time. The 6 layer Bosendorfer (didn't need more), pedal is off. No other midi channel playing anything, since I always mix in audio, so nothing to interfere. And I went for a off time bouncing, which cut off (plus click) the piano.
I find this quite annoying. If I may to do a real-time bouncing for 2 notes in a 3 minute piece, then the piano is quite bad, in that respect!
I'm using Cubase SL3, 2 GB of RAM, 7200 rpm ATA, and a high buffer setting.
Now, I repeat the problem does not exist in real time bouncing, and never in any other library I have, but really for 1 single note? :(
Rather dissapointed to say...
And I posted here, in case there is something I'm missing, and to warn other people as well...