View Full Version : [OT] How do you do this effect?
BlueScreen
07-05-2003, 02:27 PM
http://www.bluescreenmusic.com/effect.html (\"http://www.bluescreenmusic.com/effect.html\")
I love it, and thought I might use it in a piece I am working on.
Thanks!!
I thing Korg electribe sampler had this implemented well, maybe ewen KAOS 2...
The simplest way is cut and paste as Simon said..
Another way is to do this with very short sample loop points in a sampler...You can snapo all the small pieces that you need and make a looped sample out of those..you press a key it goes trrrrrrrrrrrrrrrrrrrrrrrr...LOL!
While we\'re at this topic, does anybody knows if there is a sampler where you can assign a contoler to a loop start or loop end, thus changing the loop start real time? Kontakt?
Alex
KingIdiot
07-05-2003, 03:28 PM
different names for this and different ways to do it
most people call it \"stutter\"
depending on what tools you have you can get different types of effects.
In Acid, you can do this quite easily, jsut repeat VERY small sections of the audio over and over. The cool thing about this is you can keep the stutters in tempo.
In a sampler you can set very small loop points and use ADSR to create the volume curves.
You can also use Granular syntheses (which can give you some crazy cool sounds). What this does is split the audio in to \"grains\" and manipulate these grains and their playback in multiple ways images/icons/smile.gif Using small grain sizes will give you this type of effect.
Also in some of the drums examples you shoed its not really stutter, its time stretching (which is basically done with simple granular synthesis)
wow I actualyl feel like I know waht I\'m talking about. I\'m an audio nerd...great.... images/icons/rolleyes.gif
BTW,
In kontakt you can have 8 loop positions and have playback cycle through them (setting a counter to how many times each loop playsback), you however cannot manually move loop positions during playback.
Ned Bouhalassa
07-05-2003, 04:34 PM
You can do this effect effortlessly with the new free VST plug-in called SuppaTrigga, by the extraordinary programmer Bram De Jong. You can download it here:
http://www.smartelectronix.com/~bram/ (\"http://www.smartelectronix.com/~bram/\")
Just set the repeat parameter a high value, like 50%, and your audio material (audio track or VSTi) will stutter (and do other things, like play in reverse, in a different time position, etc). Particularly effective on rhythmical materials, like drumloops. images/icons/wink.gif
PS: If you really like it, please send him so money via PayPal.
Eric G
07-05-2003, 06:04 PM
...or you can play back your existing source material with your audio card set to the wrong master clock or sample rate. It sounds kind of like that. images/icons/tongue.gif
--Eric
Chadwick
07-05-2003, 06:40 PM
Sounds like some of that stuttering was done to a single tracks (like the vocal) and some of it was done to the whole mix.
Blue -
I don\'t know if you\'re planning to keep using Cubase VST at all, or what version of Logic you\'re using on the Mac - but if you\'re on OS9, Pluggo has an outstanding Stutterer... I\'ve used it a lot, and it\'s quite flexible. Supposedly the OSX VST & AU versions will be out very soon.
I think that SFX MachineRT has a stutterer in one of its presets as well (an _outstanding_ plug-in, and it\'s already out as an AU), but I haven\'t played with that preset yet...
I downloaded Bram\'s new VST plug-in this week; it sounds promising, but that\'s another plug I need to get time with as well. images/icons/wink.gif
BlueScreen
07-06-2003, 09:01 AM
Hi Everyone.
Thank you so much for all of the helpful replies. I am experimenting now between using the scissors tool, the SupaTrigg plug-in, and even the Maelstrom graintable synth in Reason. SupaTrigg seems promising so far, but I\'ve got to figure out how to shorten its feedback time, which seems to default to one whole bar.
This board is truly a community in the best sense of the word. I can ask all kinds of questions here without being made to feel stoopid. images/icons/grin.gif Thanks again.
Ned Bouhalassa
07-06-2003, 03:15 PM
SupaTrigg seems promising so far, but I\'ve got to figure out how to shorten its feedback time, which seems to default to one whole bar.<font size=\"2\" face=\"Verdana, Arial\">Hey BlueScreen,
You just have to change the very first parameter in STrigger. The larger the number - ie: 8, 16 or 32 - the smaller the portion of audio will be affected, as in every 8th note, or 16th, etc.
images/icons/wink.gif
Didier Rachou
07-06-2003, 03:45 PM
Another fun thing to do with this sort of thing is to set the filter to open up more and more as you increase the velocity of the repeated note,
if you are triggering the slices via a sampler.
Adjust the resonance to taste. Play with the panning as well. It is commonly found in D n\' Bass styles. Check out early Squarepusher, Plug, Clifford Gliberto etc.....
I have had interestingly musical results looping snares and such to different note values and also piching them.
The possiblities are endless.....That\'s just midi I described, audio has it\'s own possibilities which have been far more eloquently suggested in the posts above this.
Happy editing,
Didier
BlueScreen
07-06-2003, 09:06 PM
Originally posted by Ned Bouhalassa:
</font><blockquote><font size=\"1\" face=\"Verdana, Arial\">quote:</font><hr /><font size=\"2\" face=\"Verdana, Arial\">SupaTrigg seems promising so far, but I\'ve got to figure out how to shorten its feedback time, which seems to default to one whole bar.<font size=\"2\" face=\"Verdana, Arial\">Hey BlueScreen,
You just have to change the very first parameter in STrigger. The larger the number - ie: 8, 16 or 32 - the smaller the portion of audio will be affected, as in every 8th note, or 16th, etc.
images/icons/wink.gif </font><hr /></blockquote><font size=\"2\" face=\"Verdana, Arial\">Hi Ned.
I tried doing that, but it only seems to change the machine gun rate up or down, and does not alter the fact that the feedback continues for the full bar.
Probably operator error. I\'ll mess with it some more.
On another note, I really dig the Pluggo stutter plug-in, but it seems to yield inconsistent results. Sometimes it sounds perfect, but other times it is as if it forgets to process the audio at all, and I don\'t hear anything. I downloaded the Pluggo 3 demo, but I am a bit hesitant to purchase the full set if this is my preview. Too bad, because the interface is very easy to use.
I am going to try using Reason\'s built-in sampler and graintable synth tonight & see if I get anywhere.
Thanks again.
KingIdiot
07-06-2003, 10:09 PM
lex,
I realized some new stuff in kontakt. You CAN move the loop start time AND length in realtime with a controller. Its purty neat images/icons/smile.gif
I\'m going to start using this to try some neat realtime vibrato control using xfades and such. Could be REALLY cool
Originally posted by KingIdiot:
lex,
I realized some new stuff in kontakt. You CAN move the loop start time AND length in realtime with a controller. Its purty neat images/icons/smile.gif
I\'m going to start using this to try some neat realtime vibrato control using xfades and such. Could be REALLY cool <font size=\"2\" face=\"Verdana, Arial\">Ahh...great news... images/icons/smile.gif
Thanks King..
Alex
Brian W. Ralston
07-07-2003, 10:51 AM
the machine gun effect is easily created in something like Reason\'s redrum. Just choose your snare sound.......have it create a loop in redrum..........change the definition of the beats down to 64th notesd or more and put the snare sound on EVERY note. It will play the machine gun effect.
Record it into your sequencer for a few seconds.
Then use your sequencer to cut it up and place that audio snippet inbetween the musical cuts you want to make.
There you go. it only takes a couple minutes actually.
Ned Bouhalassa
07-07-2003, 01:21 PM
Here\'s an extreme example. It\'s a remix of Madonna\'s Music, used as a demo of Bitshift Audio\'s PHATmatik Pro:
http://ino.iserver.net/music_wiccantictactoemix.mpga (\"http://ino.iserver.net/music_wiccantictactoemix.mpga\")
Unfortunately, I don\'t remember the artist\'s name...
kid-surf
07-07-2003, 11:23 PM
Does anyone have an example of how \"you\" did this?
Here\'s mine:CLICK THIS (\"http://home.earthlink.net/~jsmiley1509/_uimages/M-33Acreditss.mp3\")
BTW... this is pre-giga VSL, SI etc, so cut me some slack (I\'ll finally have my giga(s) any day now! images/icons/smile.gif ) The beginning music is not what I\'d \"choose\" to do (and I know the piano sound sucks). images/icons/wink.gif The film is in the can, so no reason for me to try and \"fix\" anything. ;)The drums start about 30 seconds into it.
My question is, could I have done the drums any better? If so how? I did these just by editing them in DP. Would something else be faster? Or perhaps sound better?
Just wondering if some of you could post something that uses some of the stutter techniques.
Thanks!
bitshift
07-08-2003, 05:49 AM
That demo is from sine909 http://www.sine909.com (\"http://www.sine909.com\")
Ned Bouhalassa
07-08-2003, 08:15 AM
Whoa! Look who\'s here...
Welc images/icons/grin.gif me!
KingIdiot
07-08-2003, 08:58 AM
hehee,
This forum is PHAT....
sorry had to.
kid-surf
07-08-2003, 11:33 PM
Bitshift-
Does your product work with DP3?
Thanks!
Michael Schumacher
07-11-2003, 12:06 AM
Originally posted by kid-surf:
Bitshift-
Does your product work with DP3?
Thanks! <font size=\"2\" face=\"Verdana, Arial\">It does work with DP3. I was using it for a year in DP3 through VST wrapper before I moved to OSX. There are a few graphical glitches but nothing that\'s a showstopper. It\'s also now in AU format so It\'ll be compatible with DP4 when Motu get AU support sorted.
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