Horst
02-26-2000, 03:34 AM
Hi,
i´d like to pick up the last post from Kenn to give a statement about the original target of a sampler, which should be to play MUSIC as good as it can.
I am no way impressed about 200 voices or 64 MIDI-channels or samples that can be 10 minutes long. INSTEAD
1. Any sampler that is capable to randomly switch the sample or to alternate between samples after every note played and...
2. any sampler that would be able to measure the time elapsed between notes played to switch between samples to perform natural phrasing (attack-sample, legato-sample, release sample)
would be the REAL revolution.
Dear guys from Nemesys,
Since you have provided now a system with unlimited memory - please come back to the basics: MUSIC.
You are FAR AWAY from the idea of behavioral sampling. But your product has the best basis to make it.
After having kicked away technical barriers, build in some smart features that make Giga sound revolutionary better.
It´s time for quality - not quantity!
Horst.
i´d like to pick up the last post from Kenn to give a statement about the original target of a sampler, which should be to play MUSIC as good as it can.
I am no way impressed about 200 voices or 64 MIDI-channels or samples that can be 10 minutes long. INSTEAD
1. Any sampler that is capable to randomly switch the sample or to alternate between samples after every note played and...
2. any sampler that would be able to measure the time elapsed between notes played to switch between samples to perform natural phrasing (attack-sample, legato-sample, release sample)
would be the REAL revolution.
Dear guys from Nemesys,
Since you have provided now a system with unlimited memory - please come back to the basics: MUSIC.
You are FAR AWAY from the idea of behavioral sampling. But your product has the best basis to make it.
After having kicked away technical barriers, build in some smart features that make Giga sound revolutionary better.
It´s time for quality - not quantity!
Horst.