Found this post on the Cubase forum.
[QUOTE]Originally posted by pinkcanary:
From their brochure:
Unlimited Polyphony Instead of a maximum 160 voices, polyphony for
GigaStudio 3.0 Orchestra is limited only by the
number of drives, drive speed, and processor speed
your system has.
Fancy that! The major plus for GS3 in this respect is that it is really efficient and can get more out of one CPU than a regular VSTi - at this time.
GigaStudio 3.0 supports ReWire routing
Stands back in amazement. Rewire? really? [img]images/icons/rolleyes.gif[/img]
<caron> New DSP Station
The GigaStudio 3.0 mixer section has expanded
to 128 channels, 32 group faders and features an
expanded processing section including a 4-band
EQ and compressor on each channel.
Ever seen Cubase or Nuendo? Those guys automate quite nicely too. It\'s great to have a massive mixer - but where\'s the control?
<caron> Quick Edit control
Parameters such as tuning, envelopes, filters,
attenuation, and sample offset are at your fingertips
in real-time without having to go into the
Fancy that. NOTHING could have been worse than the old Giga editor. Any improvement is a BIG improvement for Giga users. Halion\'s interface was already leagues ahead.
<caron> VST plug-in hosting
So you can use the plugins that we already have? This is big news?
<caron> Real Time Surround Convolution
That IS impressive. Probably the one thing that really made me sit up and take notice. However, convolution is available FREE as a VST (SIR is one clever piece of kit) and there are already mic modelling plugins available.) The thing is that convolution is dead heavy on the CPU and has big latency. The Giga offering is real time. So I\'m still impressed.
Intelligent MIDINew controller rules including Expanded Legato,
Alternation, Round Robin, and Random sample
playback make instruments sound even more realistic.
Imagine if GS3 hadn\'t included that!!
External software devices are already doing this, Halion will almost definitely have this kind of capability (there will be a freakin\' riot if it doesn\'t) so this is hardly ground breaking.
<caron> 24-Bit/96kHz instrument support
GS3 allows creation and implementation of 24 bit/96kHz sample libraries with 192K hardware
So, at last, Giga can play 24 bit files without chopping off 8 bits. It should be noted that GS3 is reported to be able to play 24 bit files putting no more strain on the system than 16 bit by virtue of a smart compression technique. That IS significant. This would be an area that I would be very interested in pursuing. Given that VST is not operating at \'kernal\' level and is, therefore, less efficient, it makes absolute sense to reduce stress at the core of the sampler.... the samples themselves.
<caron> Enhanced Capture To Wave (multi channel)
Now simultaneously record 8 audio streams.
Yeah.. but if you\'re like the many users with slave computers, you\'re not gonna use that at all. You\'ll simply record from one computer to another. And even if you\'re on one computer, you can still loop back for multitrack rendering as I described in another thread.
How many people routinely render multiple tracks. Just for safety, and even with the ability to render 48 audio inputs in real time on my system, I tend to go 2 tracks at a time, so that I can check each bounce and mute what I don\'t need as I go.
<caron> Unlimited Instrument Stacking
Load as many instruments as you wish on a single
MIDI channel. Control each of the stacked instruments
parameters and even route each stacked
instrument to its own audio channel.
Halion has been able to do that since it came out. Not only that - you can determine the output for a SINGLE SAMPLE not just the whole instrument.
<caron> Up to 128 Dimensions available for creating expressive keyswitches and crossfades
Halion can do that. There\'s no limit on crossfades, and they can be specified on a PER SAMPLE basis. Same for switches.
<caron> GSIF 2.0 with Kernel Level MIDI and support for 8
channels of audio input and 32 channels of output
Kernal level midi? There is a lot of BS about this low latency. You can play Halion or any decent VSTi can play at such low latency that the performer is not aware of any lag. My systems are all set to 256 samples which is 6 ms.
However - the PLAYBACK can be sample accurate. That means you can quantize events and not have to worry about the serial nature of midi. Events which are supposed to hit together DO hit together.
What\'s more, that accuracy is maintained on a Systemlinked setup. Giga via MIDI is always going to be plain old MIDI and no way will it be as accurate as a VSTi like Halion. To pretend otherwise is just assuming that you\'re ALL idiots.
<caron> GigaPulse™ SP for everyone; GigaPulse™ Pro for sample developers
Sample developers now have the ability to encode their instruments with acoustic space/reverb
convolution and mic modeling using GigaPulse™ Pro included with GigaStudio Orchestra.
This is powerful stuff. No doubt. I can\'t wait to hear how it actually impacts a given library or sound source.
This is my overview based on the literature I\'ve seen. Anyone think I\'ve been uncharitable or misrepresented anything? - Please, let\'s discuss. I\'m as interested in seperating hype from fact as the next person.