I built these patches to give a little control in the attack characteristics. If you listen to the bonehorns demo, you hear the slight \"fump\" of the attack, these are part of the patch, you control the stacc attack curve as well as a bit of the volume with GPC-1, it gives you that slight \"fump\" sound, lowering GPC 1 all the way gives a full stac over the attack, with no attack curve change, setting GPC-1 all the way up gives you a natural attack with no staccatto at all. Its a really cool patch.
You can work with GPC-1 at about 30 and get that \"fump\" on all your attacks, or drop it to 0 and get full staccs, or make it disappear like the batman thing.
you dont need to move it in real time, but the option is there. The real time movement you DO want to fool with is the Mod Wheel, it crossfades between 3 different dynamics in these patches (4 in the ones without the stacc layer).