Questions in bold have not been fully or at all answered. Each paragraph addresses a seperate question, unless stated otherwise.
Is there a way to use only one level of velocity regardless of how hard the keys are struck to, for example, simulate an organ?
Is there a way to associate a sample with a pedal release? How elegant or not the process is, I\'d still like to know. This is for the purpose of simulating the \"thud\" made at the pedal release of a grand piano.
Does GigaStudio support only forward loops? Or can it also do backward loops, and backward/forward loops?
Is it possible to strech a single sample over all 128 (or specifically, 88) keys? If not, where can I find something that\'ll explain by how much I\'d need to manually transpose in Cool Edit Pro 2.0 that sample (in hertz, cents, whatever) to achieve a certian note?
I have Cool Edit Pro 2.0, and would like to know if there\'s a way to find the proper points in a WAV for a natural-sounding loop. It finds beats fairly well, but that\'s not what I\'m looking for. It\'s just that sometimes it\'s hard to find the correct places to create a smooth loop.
In the LFO1 envelope, when do the events of the sound occur? Below is the picture I\'ve found in the help file. Assuming the sound is a simple tone, with a constant pitch and amplitude, can any of you explain what\'d happen to the sound based on LFO1 values being changed? Also, what exactly takes place when? When do key-off events occur? When do sustain-release events occur? When do pedal-down events occur? And so on.