I\'ve been thinking lately about the pricing of sample libraries.
We all know they are expensive (some prohibitively so), but why?
Yes, creating a sample library is costly, no doubt about that.
However, it seems these libraries are priced so ridiculously high, that the developers feel they should be able to recoup their entire investment on the first day of sales!
What an interesting business model! What if Microsoft spent a billion dollars developing the next OS...should they charge $50,000 per copy? Should General Motors sell their new family car for $350,000?
Why, then, does GOS sell for $1000? Why is QL Brass $650?
Why not sell MORE copies at a REAL price, instead of making a conscious decision of setting a price point which will exclude nearly everyone?
I know that if GOS were $300, a fair price, I would not hesitate for a second to purchase it.
Same thing for QLB, if it cost the $150 that it should.
Even though I am a full-time working musician and could justify the expense (and write it off), it\'s the principle. A thousand dollars for some string sounds is just outrageous.