<BLOCKQUOTE><font size=\"1\" face=\"Verdana, Arial\">quote:</font><HR>Originally posted by Francis Belardino: Also, if I apply CC#11 (expression control) is there a way to only trigger p samples. ie, avoding a note from jumping out in volume due to player error.<HR></BLOCKQUOTE>
Try Midi velocity values between 0 - 32 for Pianissimo (those are the figures quoted inthe GOS manaul).
Francis, if you play an EXP instrument and keep the Mod Wheel at \"0\" you\'ll only get the Piano samples playing
If you want to have only piano samples playing,...but louder, you\'ll have to get your feet wet in the editor.
It can be done numerous ways. Make the EXP instruments Velocity responsive, and set the attenuation of the Pino samples to 0
Or set the amount of velocity splits in a SUS instrument to 1 and keep only kepe the bottom split (my personal choice if I were going to do this)
Really EASY stuff. And you should probably try it out to learn hw the editor works
I personally dont think this is the best way to go tho. The piano samples can get fairly \"boom-ey\" at loud levels, because you\'ll be raising the noise floor a hell of alot
You should look into throwing in a high pass filter, or using a Low cut in an EQ. turnign the piano samples up louder also let you focus on noise reduction artifacts. Which aren\'t noticable at all at the \"normal\" level the pianos play at, but when you crank them....