• Register
  • Help
Results 1 to 2 of 2

Topic: How to produce faster attacks

  1. #1
    Senior Member
    Join Date
    Jan 2002
    Dorset, UK

    How to produce faster attacks

    Just noting comments in the threads below, it is not difficult to produce very fast realistic attacks using a wave editor. I was experimenting a few months ago when none of the short bows were working for an aggressive section I was doing. Using GOS Marcato I tried time compressing the attack portion (don\'t!), then deleting the initial attack portion and volume drawing a fast attack, but you loose bow noise coming through at the beginning. The solution was to cut and paste-merge the the first 40ms with the second 40ms, crossfaded, as follows:

    You first draw a fade down over the first 40ms or so (varying this from sample to sample helps realism), and draw a fade up over the next 40ms. Then simply cut the first section and paste-merge over the next without moving the cursor.

    Once the method was established it took 30sec per sample to produce a stunningly aggressive bow. (I admit I added some extra bow noise on a seperate midi track for a little extra crunch for one run).

  2. #2

    Re: How to produce faster attacks

    This is partly what I did for the agreesive short bows in the update. Using exponential fades helps alot, with amplitude compensation.

    Vegas is the best route to go if anyone is interested. I can in fact do basics of these edits on all the short bows in about a half hour with vegas 3.0

    You can go even further. but I\'m actually trying to develop a MIDI plug in idea that involves waht I\'d go into detail with here [img]images/icons/smile.gif[/img] So lets wait a little bit [img]images/icons/smile.gif[/img]

    Also EQ inthe mids at about 1-2k and some limiting helps out alot as well.

Go Back to forum

Tags for this Thread


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts