A question for all of the game composers out there...
I am hoping that some experienced game composers out there might be able to share some wisdom with me on how to get things up and running for a video game project.
How exactly game composers write music and then format the music for games is almost a total mystery. I have scoured the web for months and have turned up very little, and there are not any books that I know of that cover a lot of common questions for a newbie trying to get projects up and running.
With that said, I am excited at an opportunity, with a long time friend of mine who is a software engineer for Disney, and who has pooled together his resources to start production on a PC based game, including me as composer and sound engineer. The problem is that I have almost no clue on how to do this.
More specifically, he wants 90% of the music to be midi playback through MS Direct Music. I have downloaded MS Direct music Producer and find that program to be as confusing as they come. I understand that I can create DLS libraries and in those have my own sampled instruments, and I have done this through Awave using samples that I used in Kontakt along with a midi file exported from Cubase, but then playing back through Direct Music Producer everything sounds horrible.
I have been allocated 12 MB so far for any given time during the game for those sampled instruments, but I believe I can load different instrument sets, or Bands, at any time as well. The other 10% of music isn’t a problem because I can approach that in my normal way.
Obviously this is not something that can be covered in a simple message thread but if any game composers could offer some advice on how to approach a project similar to this and the tools that are useful to have on hand, including software apps, I would appreciate it. I need to know what are the strongest working setups for game composers.
I am running:
GigaStudio, no additional sample libraries yet
Kontakt, a ton of SF2 samples and stuff from the box.
Awave, current version
Tons of VST soft synths, Absynth, FM7, etc…