Originally posted by KingIdiot:
We probably wont be using much internal MIDI in the next big gig [img]images/icons/wink.gif[/img] Tho it will still have limitations musically due to interactivity. Ultimately I want to create a hybrid engine, we\'ll see.
you can also trigger streams using Direct Music I believe.
You can work with multiple streams and crossfade ala SSX or Klanoa 2 (which was really MIDI, but the Xfade idea is there and works wonderfully)
Triggers can work in platformers too, depending on the platformer and design of course.
and no I\'m not here, I\'m only reading Game Audio, and that one gigantic stupid freaking thread in Sample Libraries, which I wont reply to no matter how stupid the posts get.