I read a thread (on this topic) of some time ago and was wondering if anyone had new comments about it. I\'d like to ask a few precise questions to the users.
1- How precise is the attack modulation? Giga has a big problem in this area (or I\'m missing something). Does Unity session permit to precisely modulate the attack slope in the first milliseconds of the sample?
2- Can the filter modulation be assigned to the volume controller?
3- General appreciation on the quality of the filters.
Any other comments would be appreciated, because even if I like Giga, I think that there are a few little (but important) flaws which make it impractical under certain circumstances.