Does anybody knows why GS do not let the user to set the amount of the sample catched for playback?. I understand that it loads in ram only a small part
I guessx the option to specify more catching would give us a more problem free system, at the expense of the need for more ram-that is inexpensive at this moment.
I\'d choose a pop free system (and easier on the drive) than to have lots of sounds loaded.
Unity lets the user choose the amount of sound to be streamed or read from ram.