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Topic: Atmosphere and Sound Effects in Games

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  1. #1

    Atmosphere and Sound Effects in Games

    I have a question.
    I'm using Atmosphere for musical compositions, but I'm also working as a sound designer. Here's the question:
    Is it possible to use sounds from Atmosphere within a mix of other sounds (never soloed) to create sound effects for a game or a website or similar stuff?

    Example: I have a couple of sounds mixed together for a spaceship sound (from regular SFX collections for example). I just need that magical extra something to make the sound complete. Atmosphere has some wicked low noises that would be ideal to put into the mix. Can I do this?

    It does say in the licensing agreement that you can only use the Atmosphere for musical compositions. It can, of course, be argued that any mix of sounds with or without tonality is music etc. (blah blah blah), but I'm more interested in a straight yes or no answer. Has anyone else tangled this dilemma?

    Thanks.

  2. #2

    Re: Atmosphere and Sound Effects in Games

    We had a discussion about this in relation to a Zero-g and Spectrasonics libraries a while ago. See here..........

    http://www.northernsounds.com/forum/...altered+states

    If you look at Scott Cairns' post, he quotes an e-mail response from Spectrasonics that should answer your question.

    Steve

  3. #3

    Re: Atmosphere and Sound Effects in Games

    Thanks a lot.

    I did a search on the forum, but obviously I didn't say the "magic word" hehe.

    Thanks.

  4. #4

    Re: Atmosphere and Sound Effects in Games

    Quote Originally Posted by Godbluff
    Thanks a lot.

    I did a search on the forum, but obviously I didn't say the "magic word" hehe.

    Thanks.
    No problemo

    Steve

  5. #5

    Re: Atmosphere and Sound Effects in Games

    Hmm.. that's an interesting issue. I guess this is something I need to consider since I'm developing a library for atmo/fx also. I'd like to make as flexible a license as possible.. why not allow people to use single sounds as game effects?

  6. #6

    Re: Atmosphere and Sound Effects in Games

    I guess the main reason for not allowing sounds to be used "out-of-the-box", is that it can be seen as a form of copying and distributing the licenced sounds.

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