Edit: I'm editing this original post, because we're going to be running a story on this in an upcoming column at CDM. See my latest post below.
I've been reading a lot lately about the next generation consoles from Microsoft, Sony and Nintendo. While not many concrete details are available, we do know the following detail about the XBox 360:
"If you have any songs on your hard drive [of your XBox], these can be brought into any XBox 360 game."
The key word there is "ANY"...While I see this as a boon to gamers - hey, who wouldn't want to listen to their favorite music while playing the next big racing or fighting game, I see this is as a potential threat to the overall "artistic" effect of next-gen games. Composers and sound designers spend countless hours writing music that is design to have a very specific impact on today's games - certainly every bit as (if not more than) complex than Hollywood films.
Do you see the ability to "customize" the music as a threat to game audio composers? How can we adapt to these new capabilities and keep players interested in what we have to offer?
Those of you working in the industry, your feedback and thoughts would be appreciated! Aaron, Frogness, Scott - I'm talking to you guys!