What is your opinion on loops in a sample library? Are they good? Bad? So far what I've herd is that they're bad, but eventualy the player's gonna run out of breath/bow. How are you supposed to develop a sample library without loops but have the players play notes long enough to use? Should the player be sampled staggar beathing/bowing? Or sould the note be sampled for as long as possible before the player runs out of breath/bow?
I'm trying to get a virtual alto clarinet here, so I need your opinions and such on this. Also, if you have any other wants/needs/requests for the virtual alto clarinet, let me know.