I've noticed that some of the Japanese game scores are still composed with cheap sounding synthy sounds, despite the fact the score is supposed to be orchestral, and for AAA titles like Zelda: Wind Waker. Another Japanese game score that struck me as strange because of the use of outdated cheap synth sounds was Metroid Prime. Although that score is supposed to be electronic, it sounds too much like something for really old console games. It makes me wonder why these choices were made. For AAA titles, they definitely have the budget for better resources--from real orchestras, expensive sample libraries, to highend synths/VSTI's, so that doesn't explain the cheap sound. I can't fathom such stylistic choices were on purpose, because they just stick out like sore thumbs in today's high quality game music.