I think you have really captured the vibe of the mid/late 90's Japanese game soundtrack. The major mode material reminds me somewhat of the some of the more festive pieces from the Final Fantasy series, and the minor mode stuff in the first piece evokes the original Starfox. I have no idea what sort of context this music is intended for, but it is well constructed, the samples sound generally convincing and it has the feel of a classic game soundtrack (a good thing, IMO).
Thanks for the comments. I realize I have a long way to learn live orchestration techniques. This was totally written for samples, so my path is clouded. I also made a horrible goof by adding the solo brass AFTER the piece was written, rather than writing them while composing. They could've been written better for sure. I'm also failing to use woodwinds more. However, I was told to ONLY use strings and percussion on "eveningnews". Although, I newsreel, I have complete freedom, and failed to utilize it all. Through all this, I was scared loading more samples to crash my system. Damn I need to get my 2nd comp running properly!
It's funny how I realized my mistakes very shortly after the final product, although I'm fairly pleased with how it turned out.
BTW, this was made entirely with QLSO Gold and SAM Brass. No reverb was added.
The main thing I like about the SAM Brass is the raw power that is behind the samples. Sure you have to do some EQ work to make it fit in to QLSO, but the overall effect is much richer and meatier. QLSO does wonderful for the stereo panning and mixing their brass samples do, but when they hit louder velocities or higher octaves, they tend to sound a little tinnier. However, QLSO does great for softer, lower octaves, which I used throughout the newsreel piece. I use SAM Brass mainly for the loud blasting melodic and solo passages. It brings more life into the mix.