Something I've always wondered, from a technical standpoint, is how does one score to cinematics/trailers? Being a game composer, usually we are just given images and descriptions of a particular level, and we can score it freeform. But obviously video games do have cinematic scenes, so I was wondering, from a technical standpoint (in my sequencer), how the heck do I make sure the music changes EXACTLY to reflect what's going on in the scene? For example, let's say your music is cranking along, and some event occurs in the cinematic (an explosion, the breaking of the sun through the clouds, whatever), and you need a specific musical event to happen there.. such as a climax with a cymbal roll, or whatever. However, your music won't be able to line up with that event because it's mid-measure or something..(just an example). Do you drag your entire piece back just a fraction of a measure, or half a measure? What if you can't, because it already happens to line up with previous events in the cinematic?
Someone demystify this for me.. because right now it seems like magic, how people do this. Thanks!