I've mainly been hiding out over at the Garritan Libraries forums, but I figured I may as well come introduce myself over on these forums as Game Music is one of my primary interests. It would make sense to contribute to some of the threads that pop up here.
I've been writing music for years and am currently in my second to last semester at Cornish College of the Arts in Seattle, WA majoring in composition. It's a bit of a transitional period for me, as I'm taking advantage of student discounts and a part-time job + freelance work to slowly build my personal studio in preparation for emerging into the professional world.
As well as writing music, I'm an avid gamer with a huge interest in approaching new and more interesting ways to music and sound in games. We've come a huge way from the stagnant bgm loops, and I think game music should be engaging as well as immersive. Some people compare the advancements to movies, but I actually disagree. It's true that game music is becoming more cinematic, but by following too closely in film's footsteps, there's a lot of traps to fall into as well. Such as, but not limited to: stylistic restraints (sound like _insert movie_!), overdramatization (epic adventure music... while you walk down the street?), etc. I hope that my knowledge of how games and the industry work will aid in getting some good gigs.
In any case, I look forward to meeting more of you and sharing tips of the trade
I recently put together a little sampler of a lot of different pieces into an approximately 5 minute clip, if you want to give it a listen. Feedback is always very welcome.
Leif's Sample Sampler
If you want to hear some of the pieces in full, they're all on my website which is linked in my signature text.