I've got a problem I was hoping someone far better at audio processing could help me with. Some of the orchestral stuff I write is pretty dynamic.. cymbal crashes and such, causing large spikes, will offset the peak volume greatly.. so even if I normalize to -0.5dB, it's still quiet due to the spikes.
I've tried things like the Ozone loudness maximizer.. the results are pretty bad, it's obvious it's compressing when it hits the loud percussion. Since my music is for games, it needs to be given a little bit of a boost so it can compete with all the other stuff going on (sound effects). In many cases, I just deliver my content to the developer, and I'm sure they handle it, but I'd like to learn how to do this myself. At the very least, so the clips on my web site don't require the listener to crank up the volume on their speakers.
I've heard good things about the L2 Ultramaximizer, but the lowest priced package this comes in costs $900. I've got Sound Forge and Ozone, isn't there some way I can accomplish what I'm trying to do?
Thanks for any advice!