"Orchestra performances of video-game scores have attracted huge audiences of young adults" begins the article.
"According to Andy Brick, how videogame music is translated into concert format can mean the difference between a runaway hit and a flop. “Understanding the process of bringing a piece of game music to the concert hall is one of the most critical elements of a successful concert,” he says. In 2003, he conducted the Czech National Symphony in what was billed as “the first ever all-game music orchestral concert” in Leipzig, Germany as part of the annual GC Game Developers Conference. The response was so overwhelming that Brick has repeated the event every year since."
"This year, Brick joins the new venture “PLAY! A Video Game Symphony,” an orchestral tour of videogame scores that attempts to focus solely on the music..."
Andy gives some insights into composing game music: "I will often look at a specific situation in a game, figure out how many possible resolutions there might be, and make a harmonic map that will allow me to smoothly transition into each scenario. The center point of that map is the cadence.” He adds: “Imagine writing a theme and variations and allowing the listener to decide the order in which the variations will be presented and you begin to understand this somewhat daunting process. To a certain extent, you are writing music with a form that will be decided in the future by some other person.”
Andy also says: “We have an extraordinary opportunity before us to capture the spirit of an audience that could become our next-generation concertgoers. This may be an opportunity that we have not seen in quite a long time.”
Andy Brick is quoted throughout the article along with a pciture showing him conducting the Filmharmonic of Prague at the GC Game Developers Conference in Leipzig.
The article also discussed Tommy Tallarico and Jack Wall's “Video Games Live,” multimedia “concert event” that had its debut at the Hollywood Bowl last summer with the Los Angeles Philharmonic.