I thought I would share my newest piece.
It is titled Sentry Battle and is a linear battle/action cue that I could imagine being used in a FPS like Half Life 2, Black, or some other heavily story driven game. I would imagine that this music would be used during a rather intense scene. It is loopable, and loops near the end and fades out.
The piece was written in one day and uses EWQLSO Orchestra Platinum Pro, VSL, SAM Brass, Storm Drum, RA, some custom samples and some tweaked scripts.