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Topic: Nintendo DS - Legalities of the samples used.

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  1. #1

    Nintendo DS - Legalities of the samples used.

    Hi there,

    Working on the Nintendo DS and I'm curious, it seems that the hardware requires you to make something similar to a 'Soundfont' that your MIDI sequences will play through, the DS has no inbuilt sounds so you have to make these soundfonts from scratch... I'm curious, If I want to put for example; the Steinberg Grand into it, can i sample instruments I legally own? Creating a few wavs, that make up my soundfont. How does that work...

    Anyone with official experience?

    Thanks!

    David

  2. #2
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    Re: Nintendo DS - Legalities of the samples used.

    Quote Originally Posted by davidjfranco
    Hi there,

    Working on the Nintendo DS and I'm curious, it seems that the hardware requires you to make something similar to a 'Soundfont' that your MIDI sequences will play through, the DS has no inbuilt sounds so you have to make these soundfonts from scratch... I'm curious, If I want to put for example; the Steinberg Grand into it, can i sample instruments I legally own? Creating a few wavs, that make up my soundfont. How does that work...

    Anyone with official experience?

    Thanks!

    David
    Read the licenses of them and everything will be clear.

  3. #3

    Re: Nintendo DS - Legalities of the samples used.

    You're lucky to be able to compose in midi for the team you work with Most of the time on GBA and NDS, you have to compose (track) modules (XM/IT) and samples are saved in the file. like the previous poster said, if you own a license to the soundbank you use, you're alright.

    Eric E. Hache
    www.gamemusic.ca

  4. #4

    Re: Nintendo DS - Legalities of the samples used.

    hey buddy,
    I am working on a game using midi too. As mentioned before you should be kewl using your samples. Might want to double check your liscencing agreement with your libraries just in case. Feel free to PM me with any other questions that may come up regarding your game.
    www.energiestudios.com

  5. #5

    Re: Nintendo DS - Legalities of the samples used.

    Can you give me the name of that sound engine or the utilities used?

    Thanks

    Eric E. Hache
    www.gamemusic.ca

  6. #6

    Re: Nintendo DS - Legalities of the samples used.

    There's a lot of speculation going on in this thread

    I don't mean to be negative, David - but weighing the very difficult legal mess you could be creating for the dev/pub (and yourself) if you're *not* clear to use the samples against how relatively easy it would be to pick up the phone and ask the sample library publishers for permission, why not just ask?

    In my personal opinion, this isn't a case for 'better to apologize than to ask permission' - you're obviously a professional, I honestly can't think of a reason why you wouldn't simply check with the sample library publishers (unless maybe you got the gig using the samples and have been caught out, in which case you can still convince the sample publishers to let you use them, all is not lost). If they say no, then you ducked a bullet. If they say yes, you're cool. Worse, if you went all Napster about it and the sample publishers found out a year or so down the line and sued the publishers, I'd bet you had a huge time trying to dig yourself out of *that* hole. Why risk it?

    I'm not trying to be combative, I'm really wondering what's driving your reluctance to check it out with the people who made the samples in the first place. Why speculate?

    Good luck with the game!

    Duncan

    ps I'm sure we'd all be interested in hearing the results of your conversations with the sample publishers, too - would you be willing to post what they say?

  7. #7

    Re: Nintendo DS - Legalities of the samples used.

    The fastest man is here !
    Sean Beeson
    www.seanbeeson.com
    Composer for videogames, film and television

  8. #8

    Re: Nintendo DS - Legalities of the samples used.

    I cant see why it would be a problem.

    Technically, you're storing sample sounds on Xbox's, PS2, PCs etc too.

    But as Duncan said, it cant hurt to ask I guess.
    ---------------------------
    - SCA - Sound Studios -
    www.sca-soundstudios.com
    ---------------------------

  9. #9

    Re: Nintendo DS - Legalities of the samples used.

    Yes, Sean. I am ubiquitous.


  10. #10

    Re: Nintendo DS - Legalities of the samples used.

    Quote Originally Posted by Duncan Watt
    Yes, Sean. I am ubiquitous.

    Had to look that one up (J/J)

    Great to see you here!
    Sean
    Sean Beeson
    www.seanbeeson.com
    Composer for videogames, film and television

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