I post a pair of scripting resources of mine in hope that someone will find them useful:The script editor has a builtin compiler which makes it possible to write scripts in an extended version of the ksp language which is a bit more convenient (eg. one can use for-loops, organize large scripts by splitting them into multiple independant modules, define new functions, etc.). The use of these extensions are completely optional and I think one can benefit a lot from it even if one does not use the compiler).
Regards,
Nils


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