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Topic: Script tutorial and script editor

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  1. #1
    Senior Member
    Join Date
    Jan 2006
    Posts
    287

    Script tutorial and script editor

    I post a pair of scripting resources of mine in hope that someone will find them useful:The script editor has a builtin compiler which makes it possible to write scripts in an extended version of the ksp language which is a bit more convenient (eg. one can use for-loops, organize large scripts by splitting them into multiple independant modules, define new functions, etc.). The use of these extensions are completely optional and I think one can benefit a lot from it even if one does not use the compiler).

    Regards,
    Nils

  2. #2

    Re: Script tutorial and script editor

    Quote Originally Posted by kotori
    I post a pair of scripting resources of mine in hope that someone will find them useful:
    The script editor has a builtin compiler which makes it possible to write scripts in an extended version of the ksp language which is a bit more convenient (eg. one can use for-loops, organize large scripts by splitting them into multiple independant modules, define new functions, etc.). The use of these extensions are completely optional and I think one can benefit a lot from it even if one does not use the compiler).

    Regards,
    Nils
    Thanks for posting this Nils!
    This is a great tutorial, and everyone who writes scripts knows of the Nils script editor. It is a must have for everyone interested in writing K2 scripts. Go get it now!

    ...2112
    "So what if some parts of life are a crap shoot? Get out there and shoot the crap." -- Neil Peart
    Hint:1.6180339887498948482 Φ

  3. #3
    Senior Member
    Join Date
    Jan 2006
    Posts
    287

    Re: Script tutorial and script editor

    Thanks Brian. Let me just add that my tutorial is best seen as a complement to NI's introduction and not a replacement.

    I have now made available a new version 1.18 of the editor with support for all features of Kontakt 2.2 (it has earlier been available as a patch, but now it's integrated into the installation). Download it here. (updated screenshot)

  4. #4

    Re: Script tutorial and script editor

    Quote Originally Posted by kotori
    I post a pair of scripting resources of mine in hope that someone will find them useful:The script editor has a builtin compiler which makes it possible to write scripts in an extended version of the ksp language which is a bit more convenient (eg. one can use for-loops, organize large scripts by splitting them into multiple independant modules, define new functions, etc.). The use of these extensions are completely optional and I think one can benefit a lot from it even if one does not use the compiler).

    Regards,
    Nils
    Thanks! I want to get into ksp programming, and now I know where to start!!

  5. #5
    New Member
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    Sep 2009
    Location
    Kaltental
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    Re: Script tutorial and script editor

    These remarks are crucial for my decision for contact sampler. thank you for this information
    Best regards Hans Borrmann

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