I just finished sampling a Zildjan orchestral cymbal being plunged into water, and built a Kontakt program of it. I'm going to make it available for free to NS members. I'll leave it there for about a week - then I intend to start selling it on ebay or somewhere. The only thing I would ask is that if you download it you give me some feedback - I have several different sizes of cymbal which I could sample in similar fashion, but I'd like to make any improvements I can, so pleeeeaaaase let me know what you think.
The download links are here:-
If you create a folder called 'Zildjan 18 Inch Orchestral Cymbal Samples' and dump all of the wavs in there, then put the NKI file one level up. At some point I'll do a pdf of the layout, but for now...
Everything is in one giant program with keyswitches.
C1=metal beater hits on the face of the cymbal
C#1=metal hits on the edge of the cymbal
D1=metal hits, hand muted
D#1=metal scrapes round the edge
E1=metal scrapes across face of cymbal
F#1=Rubber beater hand muted
G#1=Soft beater hand muted
Within the straight 'hit' programs you get
Down Gliss - 3 speeds at three dynamics
Up Gliss - 3 Speeds at three dynamics
Trill - 3 Speeds at three dynamics
Down and Up Glisses with repetitive hits, three dynamics
A block of partial down glisses
Block of partial up glisses
Block of discrete pitches with the cymbal at different depths
In the muted and scrape programs you just get the Down and Up glisses - trills didn't make any sense since the sound dies too quickly.
In the Bow programs there are 3 blocks of Down glisses - Slow, medium, quick, organised roughly by pitch of the prominent harmonics within each block, then 3 blocks of up glisses.
For users of other samplers who want to use the wavs, my labelling was done a bit on the fly, and isn't completely consistent, but goes something like this:-
First the type of beater M=Metal, S=Soft, mS=muted soft, R=rubber, mR=muted rubber, cB=cello bow, vB=Violin bow
Next, on the metal beater programs, E=edge hits, F=face hits, M=Muted, S=scrape around the edge, fS=scrape on face of cymbal
Dynamics - p, mf or f
Direction of the sample U=upward gliss, D=downward gliss, T=Trill
Speed - S=slow, M=medium, Q=quick, Roll=repeated hits during the gliss