It is that time of the year again, and now with the near demise of E3, GDC is the place to be for all game audio people. The Expo is taking on the size and feel that E3 used to have, and there is an extensive audio track tof sessions.
For example, this two day all day session(s):
Audio Boot Camp
Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects, and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix.

Get all your information here: