I've just got a quick question concerning the Nintendo DS sound hardware. After providing an XM or IT tracker song - are there any post-processing effects like reverb or echo included for the programmer, hardware-wise from the Nintendo DS sound chip itself?
If I remember correctly, the Super Nintendo already offered some kind of reverb, which was a mere echo per channel that faked a kind of hall and other goodies. Also the GBA soundchip offered hall algorithms as far as I know. So the next logical step would be that NDS also offeres post-processing fx, would be strange if not.
Any help and advice from composers or versed DS programmers would be greatly appreciated, thanks much in advance!
As far as I'm aware I've not heard of any. But if your game is not too cpu intensive you could possibly fake it through a buffer and an extra channel. Alternatively fake reverb with careful programming in the XM/IT tracks.