The midi file has a flute, a cello and a piano. I found out that the mod wheel in the KP2 player is at zero for the flute and the cello when I start the piece. If I go to the KP2 player and increase the mod wheel, the volume gets to the right levels. But each time I stop playing the piece the wheels return to zero. How do I stop this from happening?
I bounced these tracks and can only hear the piano.
I did what you said and it worked. Then I realized that I had the wrong flute added to the KP2. I chaged the flute and got it all working again, went to add the CC value and did it 5 times in a row and it didn't work. On the 6th time it did.
I swear I did it the same way 6 times in a row.
Regardless, it is working now.
In Sibelius, the slur automatically enters the correct midi cc for getting a lkegato sound. That doesn't seem to transfer in the midi into sonar. So I assume now I have to add sustain for all of that as well?
One last question and I will let this rest for a while.
When I open a KP2 player in sonar 7 studio, I seem to be only able to have 2 channels that will work in sonar. If I add channels to KP2 and route the instruments thru those new channels, I can't hear them in sonar.
I will check out his post, but I do click that open all and get 16 channels in sonar. , but only the first 2 have any sound. Although once, I got sound out of another one and never put anything there. It just duplicated the first channel yet played in sonar on 2 of them. Weird goings on.
I'll check out that other thread now in hopes that the answer is there.
That does it. I always added the channels after opening KP@ in Sonar and Sonar didn't realize they were there. I also added C1,127 to my sib files and they work right without entering any controllers in sonar.
This has only taken me since Dec to get working properly!
I appreciate all of the help and, being a former Buckeye myself, I thank you!