I made a simple drum kit yesterday & today to try out drums in GSt. It didn\'t seem to be too difficult to get something that basically worked about the way I wanted it.
This instrument was made from samples that I had previously been pasting directly in to Pro Tools. GSt is great because at a minimum it give me velocity sensitivity.
Anyway, the only problem I\'m having is that with each drum sample sound, I sort of hear (or think I hear) some sort of key effect changing the sample slightly. I know this description isnt great, but it seems like the samples are changing frequency slightly based on what key I assigned them to.
I have 6 cymbals linked to C5, D5, E5, F5, G5 & A5. I would swear that as I hit those keys in order, you sort of hear each sample being a slightly higher note...
I\'ve made them unity note regions, and dragged each region to only be one white note, but I still have the sense that there is something funny going on.
Re: Help a non-library guy make a drum instrument...
Unity note determines pitch relative to what Giga is told is the original recorded pitch.
If you\'re hearing samples play at the wrong pitch, one simple thing you can do is go to the sample page in case properties and uncheck \'pitch follow\'. This will cause the sample to play at its original recorded pitch. Don\'t forget to select all the samples you want to change and don\'t forget to use the apply button.