As I work more and more with trying to get the sound I want, I'm finding out that for the sake of percussion, I'm having to load the VDL Drumlines into separate channels instead of relying on channel 10.
When I load CoMB as a VST instrument in Finale, I click the 17-32 button and try to load, say, the Snare line on that screen instead of 01-16. But no matter what I do, it still loads it into the channels 01-16 screen. I edited the instrument on my score to put the Snare Line on channel 17 but it still loads on the 01-16 screen.
Now, I can get what I want if I load CoMB into the Finale VST Setup as channels 17-32 (have a 2nd instance) and then remember that channel 1=17, 2=18, etc. but was trying to figure out the point if I can't use the 17-32 (or 33-48, 49-64) slot(s) of the SoftSynth. :/
I'm also wondering if this will work out better since I have the FULL VDL 2.5 coming and it will have it's own Kontakt Player.
Excellent answer! Makes perfect sense and sounds just like I expected. I just need to break myself of 'General MIDI Standards' and expand my Horizons a bit and be more open in the way that I try and get my music done.
VST standard doesn't allow more than 16 MIDI channels for each plugin now matter which host you're using. The newer VST 3 standard allows more channels but the VST needs to be re-written to support this. Most host are not VST3.
Good point - I am putting together a dual core 8 gig RAM system. I'll install Finale 2009 and Garritan libraries.
Now, being a musician and not a computger expert - what the heck IS an instance?
If you go into the Finale (2009) VST Setup, you'll see slots for channels 1-16, 17-32, etc. Each one can hold an 'instance' of the player. So if you load up 3 different CoMB's, you have 3 instances of CoMB that you can work with.
There was an article somewhere (might have even been on this forum) on how people were 'spreading the wealth' of having something like the 1st players in the first instance, 2nd players in the second, etc. Had something to do with allowing the CPU to spread things out better and the samples would sound more 'lifelike'.
8 GB RAM is overkill for Finale. Since Finale is 32 bit software it can't access more than 4 GB at the very most (on a 64 bit system). On a 32 bit system (WinXP Home/Pro/Vista 32) the real, OS imposed limit is 2 GB (2-3 GB with the /3GB switch activated and Finale made LargeAddressAware).