I've got a couple weeks to redesign my template before starting my next job and I had a quick question for anyone that could shed some insight...
I have 12 Omnishpere patches that are part of my general template and am wondering if I should use 2 instances of Omnishpere or use 1 instance for each patch.
I believe that for Kontakt and Play, they both recommend 1 instance for each patch for best performance. Just wondering if that was true for Omni as well, or if it's synthesis engine would start sucking a lot of CPU if replicated a bunch of times. (I'm assuming the same answer would apply to Trillian as well)
Anyone have some data on this? Any recommendation from Spectrasonics?
2009 Mac Pro 2.9 GHz with 12GB RAM
DP 7.01 running at 128 buffer
VEPro VI hosting software.