<BLOCKQUOTE><font size=\"1\" face=\"Verdana, Arial\">quote:</font><HR>Originally posted by donnie: the percussion effects cd is under way so if anyone has any input let us know! <HR></BLOCKQUOTE>
What\'s the basic concept?
Believe me there will be tons of anvil and other metallic hits. We have already sampled tons of brake drums and metal beams of all sizes with tons of different mallets.
However I must say that I think that \"most\" people really don\'t know what a true anvil sounds like. For example the anvil on our percussion library is a legit anvil. I think people\'s idea of what an anvil is gets skewed when they think they are hearing one in the movies. You have to remeber there is an awful lot of processing going on to get that big fat sound that you are hearing. A true anvil in the real world just doesn\'t sound that way.
[This message has been edited by donnie (edited 03-26-2001).]
I agree with Nick about the need for more great Anvil samples and more really great metallic object samples. How about steel brake drum hits? Is there a likelihood of the sampled metallic instruments such as the anvil being sampled at a bunch of different velocities as opposed to just one or two velocities?
Still think UOP is great - looking forward to seeing what the new libraries have in store.
This all sounds great. You describe the new CD as Percussion \"FX\". How much in the way of \"FX\" can we expect? What I mean is I am most interested in unusual stuff: bowed gongs and strange cymbal scrapes and the like.
Also, will any of the patches feature the samples already heavily processed through pitch changers/ FX processors etc IE changing them beyond recognition/ Distorted Reality style etc?
[This message has been edited by Robert Kral (edited 03-26-2001).]