I have mixing question/dilemma regarding Trilian. By themselves, the various bass patches/instruments sound lovely. They truly do. However, in the context of a mix the individual quality of each patch is lost and becomes somewhat problematic…at least for me. Why? Because of lack of “depth” or air or space surrounding the sounds. Some packages (such as BFD) allow for close mic, overhead and room sounds that can be blended together in varying degrees to give depth to the sound, which aids in providing some sense of space to the instrument and helps in balancing a larger mix. These are real recordings of a studio space and it seems to make a difference to the overall effect. And, of course, quality delay and reverb programs can also be brought into the game to help bring a sense of space to percussive sounds. The sounds in Trilian seem quite “close up” and don’t offer depth options. (I’ve tried turning down the DI and only using the Amp.) Reverb can be tricky when applied to bass sounds, so I tread very carefully here, and I usually reach for ambience programs instead. EQ is another friend that I bring into the equation and I try to leave adequate space for the bass. Still, I’m having problems getting my bass to be distinct and have depth perspective, at least the way I would like it. I’m aware that samples have their limitations, and a sample set without separate room recordings will be difficult to tweak.
For the next year or two, given my current situation, I need to be completely ITB. If I had access to my small studio, I might consider re-amping Trilian to capture some real room characteristics. Given all the above, any ideas on how to achieve a more distinct bass sound in the context of a mix, and to be able to bring the bass more or less to the front or back in a mix?