Ok let's kick this off and see how it goes.
First, go here and download my .mus file - it's the full score.
Download Finale Mus file
The MP3 file - a direct output from finale with no processing of any kind is here:
The following may not be the case for everyone - but when I first checked out the HP articulations, I found that up and downbows had no activation triggers - so I had to create these. See image:
These keyswitches (up and down bowing) were triggered by the symbols highlighted on the score. I found that Finale (naturally) likes to be told how to play each note - there might be a way around it, but I found that if I wanted it to bow, I had to tag each note. If you didn't tag a note with the up or down symbol, it defaults to arco (naturally).
These are my general HP settings used on this file. Because of the nature of the piece, its quite rhythmic, rather than rubato. You want to leave elements of rubato and mood either way, because we are trying to emulate human playback - and that is never super precise.
NOTE - I have attached my HP profile to the .mus file. So all being good, all of this 'should' be loaded up with the file when you open it.
ARIA - VST
I used 3 instances of aria
For the reverb I just used arias engine, with the following settings in each of the 3 players. You can use whatever reverb plugin you prefer though.
This is the instrument list view
Ok - that covers the basic set up. It might be best from there that I answer questions rather than trying to explain everything - let me know what you all think.