Hey everyone -
Starting to get slightly \'dismayed\' at what I am seeing as the commoditizing of music in film and games. The idea is this: music is starting to become a \'commodity\' in films, and to a lesser extent, in games, in that the producer/filmmaker know they need music. They want it cheap. There are thousands of people out there that will do it cheap. Quality may or may not be a factor, depending on the requesters ability to discern quality.
It sounds like music is starting to become an oil change - you know you need it, you go to the cheapest place, because it\'s something that just \'needs to get done\'.
Case in point - Apple\'s new \"Soundtrack\" software. I love Apple. But now they have released a tool for filmmakers who work in FCP (and soon to be stand-a-lone) that will enable them to compose music for their film. Now, you and I know that the originality of said pieces will be lacking. It might not even be scored/tempo\'ed/etc to picture exactly.
But filmmakers don\'t mind - it\'s a commodity - and cheap wins out here.
Check out this snippet from a review of Soundtrack at this site. :
Hiring a composer for film and video projects is becoming more rare as budgets shrink and the popularity of library music and music composition software grows.
Depressing to say the least...