• Register
  • Help
Results 1 to 4 of 4

Topic: mixing live intruments and samples

  1. #1

    mixing live intruments and samples

    In this piece the guitar is recorded live and everything else is sampled
    the vector

    Just wanted to hear your opinion: I added reverb to each instrument group (strings, woodwinds,brasses, and the guitar) and another layer to everything. I\'m using Ambience reverb, and don\'t know if i\'ve overused it in order to get a uniform sound live/sample, or if you think it\'s ok this way.
    (the strange end is because it\'s looped for the game it\'s made for)

    thx in advance for your comments [img]images/icons/smile.gif[/img]

  2. #2

    Re: mixing live intruments and samples

    Interesting peice. Nice guitar playing too! [img]images/icons/smile.gif[/img]

    I think there is alot of verb but it sounds good to me like it is.

    Ben Ripley

  3. #3

    Re: mixing live intruments and samples

    Originally posted by Daedalus:
    Nice guitar playing too! [img]images/icons/smile.gif[/img]
    <font size=\"2\" face=\"Verdana, Arial\">thx! i have the last exam to finish the guitar career in one month [img]images/icons/grin.gif[/img]

    Btw, if someone needs to record a guitar track lemme know, i\'ll do it gladly [img]images/icons/cool.gif[/img]

  4. #4

    Re: mixing live intruments and samples

    This is what everyone should do more -- mix in at least one live musician playing a real instrument (acoustic or electronic). It\'s the only way. I\'m so tired of hearing MIDI-only demos. The ear goes to the real instrument every time. Good work.

Go Back to forum

Tags for this Thread


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts