Hello everyone! I would like to first off state that these (with a few exceptions) are not finished tracks, and are for the most part sketches/stylistic concepts for the finished product.
What are these for? A friend is making an 8bit, RPG game and asked if I could do the music. It's only a "for fun" project, but it's great practice, as well as a boatload of fun.
So as not to clutter up the listening room, I'll post my pieces here. Not all of them have Garritan instruments in them, as they are not final versions of the tracks, and are still in "construction/experimental" phase. The final versions will almost all feature various Garritan World instruments used both to add accents for an ethnic sound and solo passages as needed. Before each track I'll list what I used on it, to the best of my memory.
To kick things off, a big fanfare concept piece. I actually was asked if this could be used for a video presentation my brother was doing, so there was not much time to edit it as much as I would have liked, but I'm fairly pleased for only 48hours to work with.
Hollywood Strings, Hollywood Brass, EWQLSO Gold
Sketch for the main theme of the game. It's still really rough, but has since really started to evolve into some very lovely material to work with, which I'll be posting shortly once it's more complete.
Hollywood Strings, EWQLSO Gold
https://dl.dropbox.com/u/35108659/Dream Cloud Title Rough.mp3
Trailer-ish thing testing out the Garritan World Shepards flute.
Hollywood Brass, SD2, GWL
Possible town theme, very rough rendering
Hollywood Strings, Hollywood Brass, GWL
Castle town theme sketch
EWQLSO, GWL, Custom Recorder patch (I think you can still find it on these forums...), Sonatina Symphonic Orchestra (also availbe for free)
https://dl.dropbox.com/u/35108659/Dream Cloud/Castle Town.wav
Still have a ton of work to do on this, as these are only a small sampling of what is to come. Hope you enjoyed some of what I have. Can't wait to really dig in and start incorporating GWL (which is a BLAST to work with) once the project is a little farther along, and I figure out the right "sound" the guy making the game is looking for. Please let me know what you think!
Oh, Randy, I hope to have a detailed discussion about reverb, and instrument spacing with you sometime later on. I know you spend a lot of time to create convincing and realistic "spaces" in your renderings, and I would greatly value your input once it comes time to add that to my project.