I posted this in the East West forum days ago but thought it significant enough to warrant a seperate post;
There is a Windows XP 64-bit Edition for high-end workstations and servers.
Game developers, 3d modellers, Aircraft designers, etc use it to lower rendering and compiling times.
The O.S. can address 16gig of ram and several terabytes of virtual memory.
It needs an Intel Itanium processor to run. Last I checked, they are over $4,000 U.S. so very pricey.
Not sure what the Windows XP 64-bit Edition sells for.
Hhhmm, this is interesting, Microsoft claim that the 64 bit edition is for the following professionals;
Q. Who is the target customer for Windows XP 64-Bit Edition?
A. Windows XP 64-Bit Edition is ready for customers\' applications that benefit from large memory and/or fast computational performance. Industry analysts recommend several key scenarios that benefit from large amounts of memory and the overall high performance of the architecture. For example:
Mechanical Design and Analysis including Mechanical CAD, Computer Aided Engineering and Solid Modeling Digital Content Creation including 3D animation, digital video editing and composition and visual effects
Scientific and high performance computing applications such as oil & gas exploration, seismic analysis and advanced simulations.
Then it says on another page that the 64 bit edition does not support the following;
The following digital media features are not included with Windows XP 64-Bit Edition:
Digital video disc (DVD) video playback
Kodak Imaging Accessory
Windows Media Player
A subset of Windows Media Technologies
Microsoft TV Technologies for Windows®
Video mixing renderer (VMR)
IEEE 1394 audio
The IEEE 1394 - is of course Firewire.
Still, I think a mchine runnning FX-Teleport and EWQLSO could do very nicely on a system like this.
Hmm...wonder how developers are going to feel about yet another Windows splinter to write for ?
guess you just pick one and go?
Windows 9.x/ME, NT, 2k, XP, and now XP 64 AMD.
And if INtel decides to move into 64bit desktop market with something new (besides Itanium.)..that will be yet \"another\" version of Windows.
The Itanium is not x86 and wasnt designed for desktop/workstation application.
It also runs 32 bit apps in software emulation (terribly)
It was never intended to be used in this setting.
I believe INtel has been quoted as saying..something along the lines of ....we don\'t think 64 bit desktop computing is going to even be a factor for at least 4 to 8 years or so.
So, at least for now, they have no intention of entering this market...at 64bit.
They\'ll continue offering the PIVs and xeons lines in the x86 market.
The OPterons and coming Athlon 64s are x86 and designed for the desktop/workstation market.
They natively support 32 bit operation. Or, native 64bit operation. I believe the only caveat is...if you want to use all that extra ram addressing..you have to rewrite the apps in full 64bit. 32 bit apps still have all the 32 bit limitations in that regard but they run fine on the 64bit chip as it has a 32 bit compatiblity mode built into it.
Apple\'s approach with the G5 is a little different.
The version of OSX they are using is not full on 64bit like the coming Windows 64 AMD will be. It\'s more a 32/64 hybrid.
Basically, apps for the mac will not have to be completely rewritten for 64bit in order to take advantage of the extra memory addressing (8 gigs to start)
32 bit legacy apps will run as is (as they do on the aMD).
But, to get at some of the more beneficial (all around) advantages of 64bit computing (such as the extra memory addressing), developers won\'t have to rewrite applications...just recompile them.