I was wondering if there is a simple way to adjust sample sensitivity in the giga editor and check the feel while you are editing. Can you select all of the keys and move the velocity layers up and down and check the effect in real time?
the answer to your question is \'yes\'. It\'s both easy and fun to do.
The Giga editor gives you a few options for editing, and often these require a full or partial \'download\' before you can hear the effect of your edit.
However, there\'s a lengthy drop down menu of editable parameters which uses the \'blue balls\' interface. Edits made with the blue balls can be heard in realtime without downloads.
1. Load your sound into the editor.
2. Above the graphic keyboard are two title areas. The right title starts with \'drag..\', the left title will be an editable parameter. Click anywhere on the editable parameter title bar to cause the full parameter list to drop down.
3. Scroll to the bottom of the list and choose \'Upper Velocity Boundary\'.
4. Click on the \'Midi Select\' button to the right of the keyboard graphic until the led becomes unlit. When the led is on midi notes select the region to edit. This can be inconvenient if you happen to touch a key just after highlighting a complex combination of sub regions to edit. If you leave it off, you can play to your hearts content and nothing will be selected/deselected.
5. By \'rubber banding\' you can select all the sub regions you want to deal with at once. they should all turn yellow, with the most recently clicked one being slightly brighter. If you can\'t see all the regions at one time, use the +/- buttons next to the left of the edit parameter title bar to zoom out until you can.
6. Now comes the fun part. When you selected all the sub regions, you should have noticed a line of blue balls apear somewhere on the region layout below the graphic of the keyboard. These currently represent the upper velocity boundary of your selected subregions. The blue balls can move in one of three ways: A)Drag All Selected regions - all balls are moved by the amount that your chosen ball is dragged. (it doesn\'t matter which ball you drag if all subregions are selected.) B) Drag with Linear Scaling - When this mode is selected, dragging a value in one region causes the other selected regions’ values to be scaled across the keyboard. If you drag the highest or lowest region in the selection, the region at the opposite end acts as an anchor, while the regions in between adjust themselves linearly between the two extremes. If you drag a region in the middle of the selected range, both endpoints act as anchors.
C)Drag proportional scaling. Keeps settings proportionate to the distance from parameter that is being changed. When this mode is selected, dragging a value in one region causes the other selected regions to change in proportion to their proximity to the region you’re dragging. (It’s easier to see for yourself than it is to explain!) Use this mode to make subtle modifications to a keyboard scaling whose basic shape you don’t want to disturb.
Temps, in your instance, I\'d use the plain vanilla \'drag all selected\' option.