Here's another attempt to resolve the ongoing issues I've found since my first days of using Garritan libraries together with Finale and Sonar.
The issues surrounding Garritan's use of CC7 for modulation and CC1 for channel volume which are the opposite to the MIDI standard (CC1 = modulation and CC7 = Channel Volume).
I prepare my scores in Finale using Garritan libraries and use the 'Notation' set of instruments so everything plays happily together. I then save my scores as MIDI files to open in Sonar and continue using the 'Notation' sets of instruments to keep everything just as it was in my Finale scores.
So far, so good ... UNTIL ... I try balancing and mixing in Sonar using sonar's sliders. When I playback in Sonar all my dilligent work flies out the window and Sonar's controls are totally overridden.
My solution has been to delete all CC7 data in Sonar which does result in restoring control back to Sonar. The problem is that this also removes what would/should have been the Human touch of subtle volume variations that CC1 gives, the gentle movement of the mod wheel. I then have to resort to everything I can, fair means and foul, to try to impart the Human touch back to my Sonar files.
(1) In Finale disable the Human Playback feature. This is not a good option. Apart from not solving the problem completely in Sonar, I loose a huge amount of score information and interpretation that I have put into my score. This is something, perhaps, only a Finale user, can appreciate.
(2) Use the 'Standard' set of instruments both in Finale and Sonar. Again, not a good option. I don't think that Garritan Libraries and Finale would work together fully and in the manner they are designed.
(3) In Sonar, go with CC7 and Aria and forget Sonar's controls. No way, for me Sonar takes over the baton. Either I have to find a way around this or else just continue to live with it.
(4) Remap CC1 and CC7 in Sonar. This sounds good for me and, possibly, the way to go. It seems to me that if I can do this then CC7 will become CC1 and that mod wheel will a-flutter again just like it should and the Channel volume will be back under Sonar's control. Problem is I haven't yet found a way to remap these in Sonar. Also, I'm not even sure if doing this will cause any other problems .. or even if it would work at all.
I would really appreciate any help with this.